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Adventurer Manager Wiki
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Allegiance
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Allegiance
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In order to fight [[Miraj]], you will need the loyalty of the various [[Races]] spread throughout [[Towns and Hubs]] to reunite your kingdom and reclaim your right to [[Adventuria|Adventuria's]] throne. == Allegiance Level == Your loyalty level from each Town is measured by the Allegiance Level to your [[Ruler]]. By default, you start at Allegiance Level 0 with every town. Each town has four Allegiance Levels for you to earn. === Gaining Allegiance === You gain allegiance by: * Successfully completing quests for the leaders of the town * Saving the town from [[Invasion|Invasions]] === Losing Allegiance === You lose allegiance by: * Canceling quests * Failing to protect the town from [[Invasion|Invasions]], resulting in the town getting [[Invasions#Sacked|sacked]]) == Benefits == Hiring Adventurers of a specific race and class combination may be gated behind the town's Allegiance Level to your [[Ruler]]. These are: {| class="wikitable" |- ! Allegiance<br>Level !! Status !! Reputation<br>Required !! Classes<br>Unlocked !! additional Bonuses |- | Level 0 || Accepted || 0 || Only the base class for the relevant town <br>(i.e. Cleric in Dark Elfia) |- | Level 1 || Friendly || 500 || the initial Class at Level 0, <br> and all base classes: * [[Cleric]] * [[Rogue]] * [[Warrior]] * [[Wizard]] ||Sell cost in Shops increased by 5%. |- | Level 2 || Honored || 1,000 || all Base classes, and: * [[Barbarian]] * [[Monk]] * [[Paladin]] * [[Ranger]] ||Buy cost in Shops decreased by 5%. |- | Level 3 || Loved || 2,000 || the final Classes are unlocked: * [[Shaman]] * [[Warlock]] * [[Arbalester]] * [[Death Knight]] * [[Enchanter]] ||Reduce racial negative by 5% <br> Reduce Uni training time by 10%<br> Sell cost in Shops increased from 5% to 10% |- | Level 4 || Glorified || 3,000 (tbv.) || ||Reduce racial negative by another 5% (nullifying it) <br> Increase Magic Find by 10% <br> Reduce Resurrection Cost by 10% |} [[Category:Attributes]]
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