The seven Towns in Adventuria are each home to a specific race. Adventurers you hire from a town will be of that town's specific race (e.g. hiring a Ranger in Elfia will be an Elf Ranger). When you hire an Adventurer, you have the choice of male, female, or a random gender.
Keep in mind that hiring adventurers of a specific race and class combination may be gated behind the town's Allegiance Level to your Ruler.
Quick Reference Table[ | ]
Race | Strengths | Weaknesses | +5% DMG Weapon Bonuses |
STR | DEX | CON | FOC | INT | WIS |
---|---|---|---|---|---|---|---|---|---|
Human | Resourceful: 10% XP |
Greedy: -10% Gold Find |
ALL Swords and Fists | 10 | 10 | 10 | 10 | 10 | 10 |
Elf | Keen Eyes: 10% to hit |
Vain: -10% HP |
Bows, Crossbows | 8 | 18 | 8 | 6 | 6 | 12 |
Dark Elf | Arcane Power: 15% Magic Resist |
Squishy: -10% Armor |
ALL Scepters | 6 | 14 | 8 | 14 | 14 | 8 |
Gnome | Vast Knowledge: 10% Spellpower |
Wimp: -10 Weapon Damage |
Staffs, Wands | 6 | 8 | 8 | 14 | 18 | 8 |
Halfling | Small Frame: 10% Dodge |
Arcane What?: -10% Spellpower |
Daggers, Spears | 10 | 12 | 10 | 6 | 6 | 8 |
Giant | Huge: 10% Weapon Damage |
Stupid: -10% XP |
ALL Axes and Polearms | 18 | 10 | 14 | 6 | 6 | 10 |
Dwarf | Beard: 10% Armor |
Wide Target: -10% Dodge |
ALL Hammers | 14 | 10 | 18 | 6 | 6 | 12 |
The Races[ | ]
Human[ | ]
Humans hail from the town of Humania, which is directly east of the large lake in the center of the map. Human adventurers have the following racial modifiers:
- Resourceful: 10% XP
- Greedy: -10% Gold Find
- +5% DMG with ALL Swords and Fists
Elf[ | ]
Elves hail from the town of Elfia, nestled away in a forest in northern Adventuria. Elf adventurers have the following racial modifiers:
- Keen Eyes: 10% to hit
- Vain: -10% HP
- +5% DMG with Bows, Crossbows
Dark Elf[ | ]
Dark Elves hail from the town of Dark Elfia on the eastern coast of Adventuria. Dark Elf adventurers have the following racial modifiers:
- Arcane Power: 15% Magic Resist
- Squishy: -10% Armor
- +5% DMG with ALL Scepters
Gnome[ | ]
Gnomes hail from the town of Gnomia on the southeastern shore of the lake in the middle of the map, south and slightly west of Humania. Gnome adventurers have the following racial modifiers:
- Vast Knowledge: 10% Spellpower
- Wimp: -10 Weapon Damage
- +5% DMG with Staffs, Wands
Halfling[ | ]
Halflings hail from the town of Halflingia, nestled in the fork of the bifurcating river running through Adventuria. Halfling adventurers have the following racial modifiers:
- Small Frame: 10% Dodge
- Arcane What?: -10% Spellpower
- +5% DMG with Daggers, Spears
Giant[ | ]
Giants hail from the town of Giantia, nestled in the western mountains of Adventuria and north of the Mountain Pass. Giant adventurers have the following racial modifiers:
- Huge: 10% Weapon Damage
- Stupid: -10% XP
- +5% DMG with ALL Axes and Polearms
Dwarf[ | ]
Dwarfs hail from the town of Dwarfia, nestled in the western mountains of Adventuria and south of the Mountain Pass. Dwarf adventurers have the following racial modifiers:
- Beard: 10% Armor
- Wide Target: -10% Dodge
- +5% DMG with ALL Hammers