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The seven Towns in Adventuria are each home to a specific race. Adventurers you hire from a town will be of that town's specific race (e.g. hiring a Ranger in Elfia will be an Elf Ranger). When you hire an Adventurer, you have the choice of male, female, or a random gender.

Keep in mind that hiring adventurers of a specific race and class combination may be gated behind the town's Allegiance Level to your Ruler.


Quick Reference Table[ | ]

Race Strengths Weaknesses +5% DMG
Weapon Bonuses
STR DEX CON FOC INT WIS
Human Resourceful:
10% XP
Greedy:
-10% Gold Find
ALL Swords and Fists 10 10 10 10 10 10
Elf Keen Eyes:
10% to hit
Vain:
-10% HP
Bows, Crossbows 8 18 8 6 6 12
Dark Elf Arcane Power:
15% Magic Resist
Squishy:
-10% Armor
ALL Scepters 6 14 8 14 14 8
Gnome Vast Knowledge:
10% Spellpower
Wimp:
-10 Weapon Damage
Staffs, Wands 6 8 8 14 18 8
Halfling Small Frame:
10% Dodge
Arcane What?:
-10% Spellpower
Daggers, Spears 10 12 10 6 6 8
Giant Huge:
10% Weapon Damage
Stupid:
-10% XP
ALL Axes and Polearms 18 10 14 6 6 10
Dwarf Beard:
10% Armor
Wide Target:
-10% Dodge
ALL Hammers 14 10 18 6 6 12


The Races[ | ]

Human[ | ]

Humans hail from the town of Humania, which is directly east of the large lake in the center of the map. Human adventurers have the following racial modifiers:

  • Resourceful: 10% XP
  • Greedy: -10% Gold Find
  • +5% DMG with ALL Swords and Fists

Elf[ | ]

Elves hail from the town of Elfia, nestled away in a forest in northern Adventuria. Elf adventurers have the following racial modifiers:

  • Keen Eyes: 10% to hit
  • Vain: -10% HP
  • +5% DMG with Bows, Crossbows

Dark Elf[ | ]

Dark Elves hail from the town of Dark Elfia on the eastern coast of Adventuria. Dark Elf adventurers have the following racial modifiers:

  • Arcane Power: 15% Magic Resist
  • Squishy: -10% Armor
  • +5% DMG with ALL Scepters

Gnome[ | ]

Gnomes hail from the town of Gnomia on the southeastern shore of the lake in the middle of the map, south and slightly west of Humania. Gnome adventurers have the following racial modifiers:

  • Vast Knowledge: 10% Spellpower
  • Wimp: -10 Weapon Damage
  • +5% DMG with Staffs, Wands

Halfling[ | ]

Halflings hail from the town of Halflingia, nestled in the fork of the bifurcating river running through Adventuria. Halfling adventurers have the following racial modifiers:

  • Small Frame: 10% Dodge
  • Arcane What?: -10% Spellpower
  • +5% DMG with Daggers, Spears

Giant[ | ]

Giants hail from the town of Giantia, nestled in the western mountains of Adventuria and north of the Mountain Pass. Giant adventurers have the following racial modifiers:

  • Huge: 10% Weapon Damage
  • Stupid: -10% XP
  • +5% DMG with ALL Axes and Polearms

Dwarf[ | ]

Dwarfs hail from the town of Dwarfia, nestled in the western mountains of Adventuria and south of the Mountain Pass. Dwarf adventurers have the following racial modifiers:

  • Beard: 10% Armor
  • Wide Target: -10% Dodge
  • +5% DMG with ALL Hammers
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